Physics Video Benchmark

Counterfactual Video
Benchmark

Testing Video Models' Understanding of Physical Laws

8 categories of physics scenarios, each paired with correct behavior and counterfactual violations — probing whether video generation models truly understand gravity, collisions, object permanence, and causality.

Wall Bounce Vanish Color Tower Collide Drop Domino
8
Categories
20
Videos
12
Violations
Explore
Physically Correct
Counterfactual Violation
Category 01

Wall

Solid-body collision — a ball should bounce off a wall, not pass through it. Tests understanding of material solidity.

Correct

Ball bounces off wall

The ball rebounds upon contact with the solid surface.

Violation

Ball passes through wall

The ball phases through the solid surface, violating solidity.

Category 02

Bounce

Energy conservation — a bouncing ball should lose energy over time, not gain height after each bounce.

Correct

Normal bounce decay

Ball loses height with each bounce as energy dissipates.

Violation

Energy gain

Ball gains energy, bouncing higher than the previous bounce.

Category 03

Vanish

Object permanence — objects should persist in the scene and not spontaneously disappear.

Correct

Object persists

The object remains visible throughout the scene.

Violation

Object disappears

The object vanishes mid-motion, violating object permanence.

Category 04

Color

Property conservation — an object's intrinsic properties like color should remain constant without external cause.

Correct

Color preserved

The object maintains its original color throughout.

Violation

Spontaneous color change

The object's color changes without physical cause.

Category 05

Tower

Multi-body physics — a falling tower of blocks should collapse downward with realistic contact dynamics.

Correct

Normal tower collapse

Blocks fall and settle according to gravity and contact forces.

Violation

Reverse collapse

Blocks reassemble upward, reversing the arrow of time.

Violation

Explosion

Blocks fly apart with energy that has no physical source.

Violation

Block passthrough

Blocks pass through each other, ignoring solid body collisions.

Category 06

Collide

Collision dynamics — two objects on a collision course should interact upon contact, transferring momentum.

Correct

Normal collision

Objects collide and exchange momentum realistically.

Violation

Passthrough

Objects pass through each other without any interaction.

Category 07

Drop

Gravitational behavior — a dropped object should accelerate downward continuously, not freeze or float upward.

Correct

Normal drop

Object falls downward under gravitational acceleration.

Violation

Mid-air freeze

Object suddenly stops in mid-air, defying gravity.

Violation

Anti-gravity

Object floats upward, reversing gravitational pull.

Category 08

Domino

Causal chain reactions — each domino should topple the next through physical contact, propagating the force sequentially.

Correct

Normal domino chain

Dominoes topple sequentially through contact forces.

Violation

Passthrough

A domino passes through the next without triggering the chain.

Violation

Full chain passthrough

The entire chain fails to interact, all dominoes phase through.